Received: from e55.webcom.com (e55.webcom.com [206.2.192.66]) by keeper.albany.net (8.7.5/8.7.5-MZ) with ESMTP id MAA11288 for <DWARNER@ALBANY.NET>; Thu, 25 Apr 1996 12:19:51 -0400 (EDT)
Received: from localhost by e55.webcom.com with SMTP
(1.37.109.15/16.2) id AA186379054; Thu, 25 Apr 1996 09:17:35 -0700
Date: Thu, 25 Apr 1996 09:17:34 -0700
Errors-To: dwarner@ALBANY.NET
Message-Id: <1004.6689T1010T228@esoterica.pt>
Errors-To: dwarner@ALBANY.NET
Reply-To: lightwave@garcia.com
Originator: lightwave@garcia.com
Sender: lightwave@garcia.com
Precedence: bulk
From: fmartins@esoterica.pt (Fernando Martins)
To: Multiple recipients of list <lightwave@garcia.com>
Subject: Re: moving balls on water
X-Listprocessor-Version: 6.0c -- ListProcessor by Anastasios Kotsikonas
Status: RO
X-Status:
>the same xyz coordinates, and save as source object. Next apply your
>displacement map to the source object (looks like 1 point). The 4
>points all move to the same new location. Now morph the 4 point source object
>100% into the box, and render out a preview. The box will bob around
>without distorting it's shape.
>Render out your ball, and save it as an image. Map it on the morphed
>box, and the ball will bob around.
>I tried this, except for mapping the image, and it works. Let me know
>what you think!
If this works, it's a great technique. And if it works for a stupid box, why
bother maping a image to it? Just apply the same technique to the ball and